![]() ![]() There are also bonuses that augment the result of a dice roll for example, defending a city or Rebel outpost grants the defenders +1 to their results, while the presence of Ssarac on the battlefield grants a Seren army a whopping +3 no matter the circumstances. Which specific unit is being used determines which dice they roll to attack with: Rebel units use either 1D4 or 1D8 while the well-trained Seren enjoy the use of 1D10. In the Action Phase, armies march across Bergavik and clash in bloody encounters. ![]() The effects of the cards are wide-ranging, from immediately mustering reinforcements to eliminating enemy units with special attacks to paralyzing entire armies or using magic to transport them across the map. In the Strategy Phase, players manage their hand of strategy cards and may select one to play. The gameplay of Chivalheart: Uprising is turn-based, with every turn comprising of the same three phases: Strategy, Action, and Upkeep. The two factions are highly asymmetrical and feature different strengths: the Rebels have superior numbers and means of maneuvering around the map, while the Seren start with control of all settlements and are fundamentally more dangerous combatants. In Chivalheart: Uprising, one player assumes the role of the imperialistic Seren while the other becomes the desperate Rebels with the latter’s homeland providing the battlefield(s). Chivalheart: Uprising is a card-driven, strategy wargame from the Iron Age creative movement!
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